// new module script

RoomData room_HQ;
export room_HQ;

RoomData room_BookStore;
export room_BookStore;

RoomData room_VanDownByRiver;
export room_VanDownByRiver;

RoomData room_BattleKotsopolous;
export room_BattleKotsopolous;

RoomData room_OldFactory;
export room_OldFactory;

RoomData room_EndScreen;
export room_EndScreen;


function init_room_start_positions()
{
	room_HQ.RoomNum = 1;
	room_HQ.playerStartX = 40;
	room_HQ.playerStartY = 173;
	
	room_BookStore.RoomNum = 2;
	room_BookStore.playerStartX = 55;
	room_BookStore.playerStartY = 135;
	
	room_VanDownByRiver.RoomNum = 3;
	room_VanDownByRiver.playerStartX = 80;
	room_VanDownByRiver.playerStartY = 170;
	
	room_BattleKotsopolous.RoomNum = 4;
	room_BattleKotsopolous.playerStartX = 0;
	room_BattleKotsopolous.playerStartY = 0;
	
	room_OldFactory.RoomNum = 5;
	room_OldFactory.playerStartX = 270;
	room_OldFactory.playerStartY = 180;
	
	room_EndScreen.RoomNum = 9;
	room_EndScreen.playerStartX = 0;
	room_EndScreen.playerStartY = 0;
}
